The Byron Review

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Launch Date 9 October 2007. Respond by 30 November 2007

The Byron Review is an independent review of the risks to children from exposure to potentially harmful or inappropriate material on the internet and in video games. This consultation calls for evidence from all groups and individuals. The Byron Review is an independent review supported by officials from the Department for Children, Schools and Families and the Department for Culture Media and Sport.

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The review will conclude with a report to the Secretaries of State at the end of March 2008. Dr Tanya Byron will be supported by a team of officials from the Departments for Children Schools and Families and Culture, Media and Sport.

This call for evidence has been launched to gather information and advice from the widest possible range of people involved with the issues of the review. It is open to any interested person. Responses will be received and considered directly by the Review team and should not assume knowledge of any prior positions established in correspondence with the Departments. Details on how to submit your responses and views can be found later in this document. The Review will also be launching targeted consultation activity on these issues for children and young people.

2 Introduction

2.1 Children and young people are at the heart of this review. Video games and the internet are an established part of most children and young people’s lives, providing huge benefits and opportunities but also presenting potential risks. The Review’s starting point is that risks are a reality of life and that it is important that children and young people learn to understand, assess and manage risks as part of growing up. Nevertheless, some levels of risk may simply be unacceptable and the Review will explore how we can promote shared responsibility for the safety and wellbeing of children and young people.

Play and exploration are essential to healthy child development and positive childhood experiences, and rapidly changing technologies mean new and exciting play and learning opportunities are now available to our children. To make sure that playing video games is healthy, happy and fun, we need to check that games are suitable for the children who play them. This Review will look at video games in all their forms: hard copy, download and played online.

The Review will also be looking more widely at material and experiences available to children on the internet. The internet is a global community that is expanding at a phenomenal and exhilarating pace and with ever-changing ways of accessing it, including through new mobile technologies. Like the front door of a house, the internet is a portal to the community beyond. And while going online can offer children many new and positive experiences, they need to be prepared for what they might find on the web and helped to enjoy it and benefit from it safely. Just as we show our children how to use the local shop by walking the route with them, teaching them how to cross the road and how to spot potential danger, so we need to show them how to find their way safely and confidently around the internet. But we also need to feel confident that this virtual community has its own system of rules, safety checks and local people who care about protecting our children just as much as we hope those outside our front door do.

Throughout the review process we will seek to balance the value of qualitative and quantitative evidence with the views and experiences of all those who are affected by the issues under consideration. Everyone can contribute and the Review team has no doubt that strong opinions will be expressed alongside facts and evidence. The views, attitudes and beliefs we will hear have a significant role to play in our assessment and analysis because of the crucial role they will play shaping the social and cultural context of our work and recommendations.

Key questions for the review are:

What are the benefits and opportunities that new technologies offer for children, young people, their families, society and the economy?

What are the potential or actual risks to children’s safety and wellbeing of going online and playing video games and how do children, young people and parents feel about those risks?

To what extent do children, young people and parents understand and manage those risks and how can they be supported to do so?

What, if anything, could be changed in order to help children, young people and parents manage the potential or actual risks of going online or playing video games, and what are the pros and cons of different approaches?

Over the course of the Review the team will consider views gathered from a wide range of stakeholders: parents, children and young people (0-18); those involved in the welfare, education and safety of children; the academic and research community; the video gaming industry; gamers; the internet industry (producers, content aggregators, web hosts, internet service providers, search and navigation providers, consumer device manufacturers and retailers and the representative bodies of these groups); advertising and retail bodies; government agencies; other statutory and non-statutory public bodies and third sector organisations.

This Review will consider all potentially harmful or inappropriate material that children and young people might access or experience online or in video games. The Review will not tackle the existence of illegal content or activity online given that there is legislation and enforcement activity in place to address this – for example: online grooming of children, the creation and distribution of abusive images of children, under-age online gambling or content that incites racial or religious hatred. Nevertheless, the recommendations of the Review will no doubt be relevant to protecting children and young people from such illegal content and activity, because the primary objective of the Review is to help children, young people and parents understand, assess and manage the potential risks of going online and playing video games. The Review will also need to take into account the emergence of new ways of accessing the internet and video games such as mobile technology to ensure that the analysis and recommendations remain relevant in the future.

This Review will not cover television content as there is already extensive statutory regulation in this area, but the team welcomes any contributions on this or other areas where there may be lessons, examples or comparative approaches which would deepen our understanding of the issues.

We welcome all feedback and opinions and would encourage any person with views relating to this review to participate. Respondents do not need to answer all of the questions. This call for evidence closes at 5pm on Friday 30 November. In addition to this call for evidence, the Review will also be launching targeted consultation activities for children and young people.

  1. Video Gaming;
  2. The Internet;
  3. General comments

You can respond on-line or in writing (to DCSF, Area 1A, Castleview House, Runcorn, Cheshire, WA7 2GJ) or by email.

5 - Additional Copies

Additional copies are available electronically and can be downloaded

6 - Plans for making results public

This consultation will be used as evidence for the review, and will be published at the end of March 2008, on the DCSF website.